Inside Fallout, Gaming’s Most Astonishing TV Hit

The Fallout TV show has come back to Prime Video, and it's accurate to state that fans were pleasantly surprised by the caliber of its first season. By illustrating the atomic-age, post-apocalyptic United States through the lenses of three distinct characters, it succeeded in capturing various facets of the gamer's experience.

We followed Lucy the vault dweller, striving to do the right thing and finding that the wasteland made that exceptionally challenging; Max, the militant faction initiate, who begins to question his cult's dogma and creates plenty of trouble in mechanized battle suit; and Walton Goggins's character, a breakout character who has long since lost any moral compass out in the radioactive wilderness.

Setting the Stage for a New Chapter

The debut season's ending revealed key information about who helped cause the atomic conflict that trapped a group of people in bomb-proof bunkers for centuries. It also posed several enigmas open for the upcoming chapter – and, this time, expectations are much greater.

“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” remarks Jonah Nolan.

“Heading into the first season, everyone’s like, ‘Just don't mess it up’,” states the game director. “We are thrilled with the feedback to the show, so this time people are coming in with more enthusiasm and new expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is set in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is often praised for having the best writing and characters in the series, even if it was somewhat buggy at launch.

“It’s more of a desert vibe, a Mojave vibe, that’s so key to that game,” explains Nolan. “That dusty, blasted-out Route 66 feeling of the game is so much fun to incorporate into the show.”

In the show's timeline, a long time has passed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators indicate that it will honor the player’s journey.

Crafting a Tangible World

The Fallout TV series is praised for its tangible quality – its production team prioritized authentic items and sets were fabricated, echoing the cobbled-together nature of the settlements in the games.

“As a sci-fi fan, so many shows I watch, I’m aware that they’re all filmed against a blue screen,” says co-creator Geneva Robertson-Dworet. “The primary goal of an translation, especially of a interactive medium, is to appear as if it’s authentic.”

In fact, virtually each creature you see on-screen is physical, including the legendarily scary irradiated monsters known as Deathclaws. In the show, they are created using animatronics, and were by all accounts rather intimidating up close.

A Labor of Love

The Fallout series resonates because it is developed by talented film-makers who are also passionate gamers, with the help of the game developers behind the source material. This shared passion for the lore is clear in the end result.

The new batch of episodes is launching on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the initial release. This schedule will foster a new viewing experience, something the creators themselves are excited to observe.

“It has more depth, it’s more expansive, it’s wittier, it has a lot of surprises,” promises the game director. “I can't wait to seeing what people think.”

Benjamin Thompson
Benjamin Thompson

A digital strategist with over a decade of experience in media planning and content marketing, based in London.